0.5.0 -> 0.6.0
 cart:
  - accesses to Netlink addresses when Netlink was not present was causing
    errors, this has been fixed.
 scu:
  - fixed DSP debugging.
  - fixed a Timer 0 bug. Fixes Shining the Holy Ark.
 sh2:
  - added SH2 idle detection. Speed should be significantly faster.
  - separated original core(now the "debug interpreter core") from the core
    with idle detection.
  - sh2 cores are now selectable.
 68k:
  - added 68k disassembler.
  - fixed some warnings.
 vdp1:
  - added debugging functions.
  - fixed bug that was causing garbage graphics in Albert Odyssey.
  - fixed bug that was causing graphics in Legend of Oasis to not get drawn.
  - other bug fixes.
 vdp2:
  - fixed a few priority bugs.
  - added initial special priority emulation.
 general:
  - changed event handling a bit. Gained quite a bit of speed from it.
  - added fullscreen and fixed resize in Windows. Still needs quite a bit of
    work.
  - fixed some Mac OS X port bugs.
  - fixed some Dreamcast port bugs.
  - added proper Linux gui.
  - Fixed YGL initialization.
  - fixed some Windows ports bugs
  - other bug fixes.

0.0.7 -> 0.5.0
 cd block:
  - bug fixes
  - improved timing
 cart:
  - added Action Replay emulation
  - added 8/32 Mbit dram emulation
  - added 4/8/32 Mbit backup ram emulation
  - added 16 Mbit rom emulation
  - added very early Netlink emulation
 scsp:
  - added Stephane Dallongeville's SCSP's core. Thanks again Stef!
  - fixed a couple of bugs that were causing movies to lock up.
 68k:
  - added Stephane Dallongeville's 68k's core. Thanks again Stef!
  - fixed a few endian related bugs
  - added debugger(still need disassembler though)
 scu:
  - added dsp emulation
  - added dsp debugger
  - added indirect dma emulation
  - added timer0 emulation
  - bug fixes
 smpc:
  - added very basic SH2 direct peripheral mode
  - added clock change commands
  - added slave sh2 off/on commands
  - fixed intback command timing
  - bug fixes
 sh2:
  - added FRT, WDT, and partial UBC emulation
  - fixed a couple of opcode bugs
  - re-added debugger
  - added some early dynarec code
 vdp1:
  - added sprite priorities
  - added color offset
  - bug fixes
 vdp2:
  - added basic rbg0 emulation(no rotation, etc.)
  - added backscreen emulation
  - added caching
  - added color offset
  - added video mode changing
  - added screen scrolling
  - fix caching bug
  - other bug fixes
  - added early software video rendering. It's still pretty much unuseable at this point
general:
  - added binary execution
  - rewrote entire code in C for portability and speed
  - fixed a number of configure bugs, added a few more command-line options
  - fixed code so it's 64-bit friendly
  - added iso and bin/cue files support
  - changed several parts of yabause to allow for multiple implementations of video, sound, and peripheral code.
  - added save states(currently broken unfortunately)

0.0.6 -> 0.0.7
 cd block:
  - added cd interface for porters.
  - whole bunch of cd commands were added. Most games should now
    start to boot.
  - added region auto-detection.
 mpeg card:
  - added basic emulation.
  - added mpeg rom loading support. 
 scsp:
  - bug fixes
 scu:
  - bug fixes
 smpc:
  - bug fixes
 superh:
  - fixed dma
  - lots of other bugfixes
  - opcode optimizations
 vdp1:
  - added sprite caching
  - added scaled sprites
  - added sprite color modes 0, 1, 2, 3, 4
  - macosx color bug fixed
  - bug fixes
 vdp2:
  - macosx color bug fixed
  - bug fixes
 general:
  - added fps counter
  - switched to OpenGL, removed SDL_gfx.
  - yui interface added. Now each port should be able to provide
    a nice custom ui.
  - threads removed, program should be more stable now.
  - added save ram loading ability

0.0.5 -> 0.0.6
 scu
  - added direct dma
 superh
  - added division unit
  - fixed endianess issue
 vdp2
  - added NBG3
  - fixed color bug

0.0.4 -> 0.0.5
 vdp2:
  - lot of work, the vdp2 is now capable of
    displaying the set-clock screen of the
    bios
 monitor/debugger:
  - added memory dump possibility

0.0.2 -> 0.0.4
 monitor/debugger:
  - added debugging possibility, can now pause/resume emulation
    and execute instructions step by step;
  - opcodes are disassembled interactively.
 general:
  - early emulations of different cpu/onchip modules: scu, vdp1
    and dmac;
  - translate most of the code from french to english;
  - added synchronisation between processors;
  - yabause is now using SDL, remove all fork/ipc code and use
    SDL_Thread instead.

0.0.1 -> 0.0.2
 sh2:
  - "mull" is now decoded;
  - changed the way the opcodes are decoded, now using a table with pointers
    to function, should be faster.
 intc:
  - now tests if the interrupt level is correct before accepting one.
 vdp2:
  - early emulation, just throws an interrupt every half-frame.
 general:
  - vdp1 and vdp2 are now synchronized with the master sh;
  - fixed some memory bug, all the shared memory allocated is de-allocated;
  - now using configure/make, should be more portable;
  - modified things to be more c++ and less linux/c.
