INTRODUCTION
------------

Jzintv is an emulator of the Intellivision videogame
system running on many systems such as Linux, Unix,
Windows and MacOS.  It has been written by Joseph
Zbiciak, see http://spatula-city.org/~im14u2c/intv/
for further informations.

PSPInt is a port on PSP of the version 20051204 of
Jzintv.

First, i would like to thanks DrNicket, for his help
and support. Without him, this port would never have
been what it is today.


CONTROL
------------

In the Intellivision emulator window

PSP        Intellivision 

Square     KP1
Triangle   A-T 
Cross      A-L
Circle     A-R
Up         D-N
Down       D-S
Left       D-W
Right      D-E
LTrigger   RESET
RTrigger   KPE

A-Pad      J-N/J-E/J-S/J-W

Press Start+L+R   to exit and return to eloader.
Press Select      to enter in emulator main menu.
Press Start       open/close the On-Screen keyboard

In the main menu

L+R+Start  Exit the emulator
R Trigger  Reset the Intellivision console

Triangle   Go Up directory
Cross      Valid
Circle     Valid
Square     Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use Analog stick to choose one of the 9 squares, and
use Triangle, Square, Cross and Circle to choose one
of the 4 letters of the highlighted square.


LOADING INTELLIVISION ROM FILES
------------

If you want to load rom image in your emulator, you
have to put your rom file (with .zip, .rom, .int,
.itv or .bin file extension) on your PSP memory stick
in the 'rom' directory.

Then, while inside Jzintv emulator, just press SELECT
to enter in the emulator main menu, and then using
the file selector choose one rom file to load in your
emulator.

Back to the emulator window, the rom should stard
automatically.

LOADING KEY MAPPING FILES
------------

For given games, the default keyboard mapping between
PSP Keys and Intellivision keys, is not suitable, and
the game can't be played on Jzintv.

To overcome the issue, you can write your own mapping
file. Using notepad for example you can edit a file
with the .kbd extension and put it in the kbd 
directory.

For the exact syntax of those mapping files, have a
look on sample files already presents in the kbd
directory (default.kbd etc ...).

After writting such keyboard mapping file, you can
load them using the main menu inside the emulator.

If the keyboard filename is the same as the rom
filename (.zip etc ...) then when you load this rom,
the corresponding keyboard file is automatically 
loaded !

You can now use the Keyboard menu and edit, load and
save your keyboard mapping files inside the emulator.
The Save option save the .kbd file in the kbd
directory using the "Game Name" as filename. The game
name is displayed on the right corner in the emulator
menu.

  Enjoy,

            Zx

